LimitedCharacterCharms
A clasp, a smiley, a figure. Built in small numbers for Puffco rigs and whatever else you clip them to. Each run is counted, released once, and logged when it's gone.
One build, three parts
Pick a clasp, a smiley and a figure at the drop. That combination is yours, recorded on the order, and it doesn't come back.
Counted, not restocked
Every drop has a fixed number of builds. When the last one goes, the drop closes. There is no second run and no waitlist that quietly becomes one.
Nothing gets deleted
Closed drops move to the archive with their full manifest — parts, price, quantity, date. The history stays readable.
The tenth, every month
Regular drops open at 19:00 Mountain on the 10th. Holiday drops break the pattern on purpose — they open early enough that the parcel beats the date.
- Drop 001First Descent10.10.26Regular25 builds
- Drop 002Unannounced10.11.26RegularOn cycle
- Drop 003Unannounced05.12.26HolidayOpens early to land before the 24th
- Drop 004Unannounced10.01.27RegularBack on cycle
Every order is a logged dive
Collect across drops and you move down the water column. Deeper ranks open the drop earlier — which, on a run of twenty-five, is the only advantage that counts.
- Drifter1 dropno. 20–25Your build logged to a permanent collection page
- Diver2 dropsno. 13–19Drops open five minutes early for you
- Deephand3 dropsno. 08–12Ten minutes early, and shipping is on us
- Trencher5 dropsno. 04–07Fifteen minutes early, and one build held for ten
- Hadal8 dropsno. 01–03Twenty minutes early, the lowest serials, one unlisted drop a year
Know before it opens
One message when a drop is a day out, one when it opens, one if it's nearly gone. Nothing else.